# Wednesday, 12 May 2021 15:04
ENDLESS LEGEND V1.8.45 S3 (64-bit)

Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.

15:04:29:798 STACKStarting the application, version is V1.8.45 S3 (64-bit)...

    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:29:802 STACKRunning 64-bit mode...

    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:29:802 STACKGame directory is "C:\Users\Kev Kova\Documents\Endless Legend".

    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:29:802 STACK[Steam] Available game languages are 'english,german,french,italian,spanish,schinese,tchinese,russian,polish', current game language is 'english'.

    Amplitude.Unity.Framework.Application+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:29:803 STACK[Steam] Steam user id is '0x01100001069a0c65'.

    Amplitude.Unity.Framework.Application+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:29:803 STACK[Steam] Steam user name is 'DarthK3v'.

    Amplitude.Unity.Framework.Application+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:29:803 STACKLoading registry file 'E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/..\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:29:803 STACKRegistry file 'C:\Users\Kev Kova\Documents\Endless Legend\Registry.xml' does not exist.

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:29:803 STACKLoading registry file 'C:\Users\Kev Kova\Documents\Endless Legend\Users\110759013\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:30:002 STACKThe audio manager is activated: creating the fmod event system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:30:002 STACKSetting up the fmod system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:30:002 STACKInitializing the fmod event system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:30:002 STACKLoad fmod data from folder 'E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/'.

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:30:002 STACKPath 'E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' made relative to working directory 'E:\Program Files\steamapps\common\Endless Legend\', result: 'EndlessLegend_Data\..\Public\Audio\'.

    Amplitude.Unity.Framework.Path:MakeRelativeToAssetPath(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:30:002 STACKRooted path 'E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' has been made relative into 'EndlessLegend_Data\..\Public\Audio\'.

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:30:002 STACKPlaying with 20 downloadable content(s): Collector Edition, Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs), Shades of Alteration (Halloween), World Generation Presets, Visions of the Unseen (the Eyeless Ones), Endless Day, Guardians, Legendary Buildings and Deeds, Victory Quest, Generation Presets and Dorgeshi Faction, Infiltration, Pillage and Forgotten, Forges of Creation, Advanced Winter, Winter Shifters and Altar of Auriga, The Lost Tales, Echoes of Auriga, Advanced Naval Warfare, Morgawr and Fortresses, Naval Warfare, and Shared Victory, Make War Not Love Event, Summer Flames, Mimics, A new and excitement DLC with a lot of fun!.

    DownloadableContentManager+c__IteratorF8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:30:003 STACKPlaying with 12 activated downloadable content(s): Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs), Guardians, Legendary Buildings and Deeds, Infiltration, Pillage and Forgotten, Advanced Winter, Winter Shifters and Altar of Auriga, The Lost Tales, Echoes of Auriga, Advanced Naval Warfare, Morgawr and Fortresses, Make War Not Love Event, Summer Flames, Mimics, A new and excitement DLC with a lot of fun!.

    DownloadableContentManager+c__IteratorF8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:30:003 STACKHello 'DarthK3v'!

    Amplitude.Unity.Steam.SteamManager+c__Iterator8C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:30:003 STACKChanging display settings to 1920x1080, 60Hz...

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator95:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:30:003 STACK... skipped change because resolution remains the same.

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator95:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:30:003 STACKSetting the general quality level to '5'.

    Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo)
    Amplitude.Unity.Video.VideoManager+c__Iterator95:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:31:861 STACKCurrent game language is 'english'.

    Amplitude.Unity.Localization.LocalizationManager+c__Iterator76:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:31:933 STACKSetting the post process quality to 'High'.

    VideoManager:ApplyAdvancedVideoSettingPostProcessQuality()
    VideoManager+c__Iterator6FF:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:32:412 STACKNew audio listener registered: 1 listener(s) registered.

    Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioReceiver+c__Iterator23:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:33:309 STACKRuntime configuration is null or empty; using the default module 'Endless Legend' as new configuration.

    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:33:309 STACKThe runtime status has changed to 'Loading'.

    Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:33:309 STACKLoading runtime module 'Endless Legend'...

    Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:33:309 STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:33:334 STACKLoading plugin files for database of type 'AIBoosterManagerDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:33:360 STACKLoading plugin files for database of type 'AICommanderMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:33:689 STACKLoading plugin files for database of type 'AIParameterDatatableElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:33:812 STACKLoading plugin files for database of type 'Amplitude.Unity.AI.AIParameterConverter'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:33:854 STACKLoading plugin files for database of type 'AICityState'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:33:880 STACKLoading plugin files for database of type 'RaiderProductionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:34:575 STACKLoading plugin files for database of type 'AIArmyMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:34:597 STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentGroupDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:34:640 STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:34:657 STACKLoading plugin files for database of type 'AIHeroSkillSchemeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:34:829 STACKLoading plugin files for database of type 'AIPersonalityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:34:847 STACKLoading plugin files for database of type 'AIRandomPersonalityDescriptor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:34:936 STACKLoading plugin files for database of type 'AIStrategicPlanDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:34:957 STACKLoading plugin files for database of type 'AIUnitPatternDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:34:972 STACKLoading plugin files for database of type 'AIMinorEmpireDefConDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:35:011 STACKLoading plugin files for database of type 'AIQuestSolverDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:35:024 STACKLoading plugin files for database of type 'AIWeatherPresetDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:35:078 STACKLoading plugin files for database of type 'AttitudeFeedbackDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:35:100 STACKLoading plugin files for database of type 'AttitudeStateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:35:123 STACKLoading plugin files for database of type 'DeploymentPriorityModifierDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:35:146 STACKLoading plugin files for database of type 'DeploymentStepDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:35:173 STACKLoading plugin files for database of type 'BattleAnalysisRuleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:35:203 STACKLoading plugin files for database of type 'BattleAnalysisModifiers'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:35:263 STACKLoading plugin files for database of type 'AfterBattleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:35:274 STACKLoading plugin files for database of type 'AIEncounterStrategyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:35:283 STACKLoading plugin files for database of type 'AIEncounterSpellAffinityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:35:293 STACKLoading plugin files for database of type 'StrategicNetworkDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:35:311 STACKLoading plugin files for database of type 'ColossusMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:35:359 STACKLoading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:36:342 STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:36:609 STACKLoading plugin files for database of type 'ArmyAction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:36:663 STACKLoading plugin files for database of type 'GarrisonAction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:36:680 STACKLoading plugin files for database of type 'ApprovalStatus'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:36:711 STACKLoading plugin files for database of type 'AttractivenessRule'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:37:037 STACKLoading plugin files for database of type 'BattleAction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:37:142 STACKLoading plugin files for database of type 'BattleTargetingUnitBehaviorWeight'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:37:175 STACKLoading plugin files for database of type 'BattleTargetingStrategy'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:37:220 STACKLoading plugin files for database of type 'CostReduction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:37:239 STACKLoading plugin files for database of type 'BattleSequence'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:37:318 STACKLoading plugin files for database of type 'BoosterDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:37:356 STACKLoading plugin files for database of type 'BoosterGeneratorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:37:408 STACKLoading plugin files for database of type 'CreepingNodeImprovementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:38:332 STACKLoading plugin files for database of type 'ConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:38:419 STACKLoading plugin files for database of type 'DepartmentOfIndustry+ConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:38:445 STACKLoading plugin files for database of type 'DepartmentOfPlanificationAndDevelopment+ConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:38:563 STACKLoading plugin files for database of type 'DepartmentOfScience+ConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:38:605 STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:38:652 STACKLoading plugin files for database of type 'DiplomaticRelationScoreModifierDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:38:672 STACKLoading plugin files for database of type 'DiplomaticRelationState'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:38:758 STACKLoading plugin files for database of type 'DepartmentOfForeignAffairs+ConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:38:805 STACKLoading plugin files for database of type 'Faction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:38:840 STACKLoading plugin files for database of type 'FactionAffinity'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:38:962 STACKLoading plugin files for database of type 'FactionTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:39:031 STACKLoading plugin files for database of type 'GameModifierDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:39:244 STACKLoading plugin files for database of type 'InfiltrationAction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:39:383 STACKLoading plugin files for database of type 'ItemDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:39:397 STACKLoading plugin files for database of type 'LeechDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:39:412 STACKLoading plugin files for database of type 'MirageDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:39:432 STACKLoading plugin files for database of type 'PathfindingRule'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:39:447 STACKLoading plugin files for database of type 'PointOfInterestTemplate'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:39:463 STACKLoading plugin files for database of type 'RegionalEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:39:476 STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:39:486 STACKLoading plugin files for database of type 'ReinforcementTemplate'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:39:501 STACKLoading plugin files for database of type 'Seizure'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:39:512 STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:39:542 STACKLoading plugin files for database of type 'UnitAbility'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:39:607 STACKLoading plugin files for database of type 'UnitBodyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:40:081 STACKLoading plugin files for database of type 'UnitDesign'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:40:128 STACKLoading plugin files for database of type 'UnitProfile'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:40:147 STACKLoading plugin files for database of type 'UnitProfileNames'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:40:161 STACKLoading plugin files for database of type 'UnitRank'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:40:207 STACKLoading plugin files for database of type 'UnitSkill'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:40:256 STACKLoading plugin files for database of type 'WeatherDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:40:279 STACKLoading plugin files for database of type 'WorldFormation'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:40:295 STACKLoading plugin files for database of type 'GuiSorting'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:40:308 STACKLoading plugin files for database of type 'GuiAttributesDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:40:324 STACKLoading plugin files for database of type 'GuiTradeRouteIncomesDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:093 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:123 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:135 STACKLoading plugin files for database of type 'GuiCursor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:152 STACKLoading plugin files for database of type 'MouseCursorRule'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:176 STACKCursorManager.LoadMouseRules

    CursorManager:LoadMouseRules()
    CursorManager:Update()

15:04:42:176 STACKCursorManager.LoadMouseRules success with 15 rules

    CursorManager:LoadMouseRules()
    CursorManager:Update()

15:04:42:176 STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:200 STACKLoading plugin files for database of type 'AnomalyTypeMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:225 STACKLoading plugin files for database of type 'BiomeTypeMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:242 STACKLoading plugin files for database of type 'Palette'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:270 STACKLoading plugin files for database of type 'ResourceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:313 STACKLoading plugin files for database of type 'TerrainTypeMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:327 STACKLoading plugin files for database of type 'OrbTypeMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:342 STACKLoading plugin files for database of type 'WeatherTypeMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:354 STACKLoading plugin files for database of type 'RiverTypeMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:377 STACKLoading plugin files for database of type 'BattleFeedbackMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:646 STACKLoading plugin files for database of type 'Droplist'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:646 STACKThe database of type 'Droplist' has overriden an element because its key name 'DroplistMedalEra2MilitaryReward' was already registered for the same revision number #4.

    Amplitude.Unity.Framework.Datatable`1[Droplist]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Droplist]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:Amplitude.Unity.Framework.IDatabaseControl.LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:647 STACKThe database of type 'Droplist' has overriden an element because its key name 'DroplistMedalEra4MilitaryReward' was already registered for the same revision number #4.

    Amplitude.Unity.Framework.Datatable`1[Droplist]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Droplist]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:Amplitude.Unity.Framework.IDatabaseControl.LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:647 STACKThe database of type 'Droplist' has overriden an element because its key name 'DroplistMedalEra5HeroesReward' was already registered for the same revision number #4.

    Amplitude.Unity.Framework.Datatable`1[Droplist]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Droplist]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:Amplitude.Unity.Framework.IDatabaseControl.LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:647 STACKThe database of type 'Droplist' has overriden an element because its key name 'DroplistMedalEra1MilitaryReward' was already registered for the same revision number #4.

    Amplitude.Unity.Framework.Datatable`1[Droplist]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Droplist]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:Amplitude.Unity.Framework.IDatabaseControl.LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:647 STACKThe database of type 'Droplist' has overriden an element because its key name 'DroplistMedalEra1ResourcesReward' was already registered for the same revision number #4.

    Amplitude.Unity.Framework.Datatable`1[Droplist]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Droplist]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:Amplitude.Unity.Framework.IDatabaseControl.LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:647 STACKThe database of type 'Droplist' has overriden an element because its key name 'DroplistMedalEra2DiplomacyReward' was already registered for the same revision number #4.

    Amplitude.Unity.Framework.Datatable`1[Droplist]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Droplist]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:Amplitude.Unity.Framework.IDatabaseControl.LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:648 STACKThe database of type 'Droplist' has overriden an element because its key name 'DroplistMedalEra3EconomyReward' was already registered for the same revision number #4.

    Amplitude.Unity.Framework.Datatable`1[Droplist]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Droplist]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:Amplitude.Unity.Framework.IDatabaseControl.LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:648 STACKThe database of type 'Droplist' has overriden an element because its key name 'DroplistMedalEra3HeroesReward' was already registered for the same revision number #4.

    Amplitude.Unity.Framework.Datatable`1[Droplist]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Droplist]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:Amplitude.Unity.Framework.IDatabaseControl.LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:648 STACKThe database of type 'Droplist' has overriden an element because its key name 'DroplistMedalEra4EconomyReward' was already registered for the same revision number #4.

    Amplitude.Unity.Framework.Datatable`1[Droplist]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Droplist]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:Amplitude.Unity.Framework.IDatabaseControl.LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:42:648 STACKThe database of type 'Droplist' has overriden an element because its key name 'DroplistMedalEra5EconomyReward' was already registered for the same revision number #4.

    Amplitude.Unity.Framework.Datatable`1[Droplist]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Droplist]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Droplist]:Amplitude.Unity.Framework.IDatabaseControl.LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:090 STACKLoading plugin files for database of type 'QuestDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:139 STACKLoading plugin files for database of type 'MapBoostAttractivenessRule'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:174 STACKLoading plugin files for database of type 'KaijuAttractivenessRule'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:194 STACKLoading plugin files for database of type 'MapBoostDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:223 STACKLoading plugin files for database of type 'SeasonDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:264 STACKLoading plugin files for database of type 'SeasonEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:282 STACKLoading plugin files for database of type 'SeasonIntensityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:332 STACKLoading plugin files for database of type 'PillarDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:366 STACKLoading plugin files for database of type 'PillageRewardDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:401 STACKLoading plugin files for database of type 'SpellDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:450 STACKLoading plugin files for database of type 'TerraformDeviceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:478 STACKLoading plugin files for database of type 'WorldEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:493 STACKLoading plugin files for database of type 'GameStatisticDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:509 STACKLoading plugin files for database of type 'GameScoreDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:528 STACKLoading plugin files for database of type 'VictoryCondition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:544 STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:562 STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:578 STACKLoading plugin files for database of type 'AlterationData'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:901 STACKLoading plugin files for database of type 'DefaultFxDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:947 STACKLoading plugin files for database of type 'BattleVisualEffects'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:50:988 STACKLoading plugin files for database of type 'OptionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:51:047 STACKLoading plugin files for database of type 'WorldGeneratorScenarioDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:51:088 STACKLoading runtime registry files...

    Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:51:116 STACKSpent 18.1910405 second(s) loading the module plugins.

    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:51:116 STACKRuntime hash key = 'A463B6AC2D24C022E903A6170D275911'.

    Amplitude.Unity.Runtime.Runtime+c__Iterator7C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:51:116 STACKWaiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:51:116 STACKWaiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:51:116 STACKRuntimeService_RuntimeChange, reloading (null).

    Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:51:117 STACK(pre) OnGuiSceneStateChange: Loading.

    GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:51:117 STACKOnGuiSceneStateChange: Loading.

    GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:51:117 STACKThe runtime status has changed to 'Loaded'.

    Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:51:251 STACKSteamClientCallbacks_UserStatsReceivedCallback

    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:04:51:251 STACK[Achievement] 110 statistics(s) have been loaded.

    Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
    Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:04:51:251 STACK[Achievement] 139 achievement(s) have been loaded.

    Amplitude.Unity.Achievement.NetworkAchievementManager:LoadAchievements()
    Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:04:52:695 STACKCreating atlas [Font:softwareRasterAtlas] from 128x128xARGBFloat

    GlyphAtlas:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FontAtlasRenderer:Load()
    FontAtlasRenderer:OnEnable()

15:04:53:408 STACKRebuilding the texture atlas...

    AgeAtlas:Build()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:53:408 STACK(pre) OnGuiSceneStateChange: Loaded.

    GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:53:408 STACKOnGuiSceneStateChange: Loaded.

    GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:04:54:885 STACKLoading the outgame view...

    OutGameView+c__Iterator716:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:04:56:311 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView+c__Iterator716:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:00:410 STACKOnLoadGameCB

    MenuMainScreen:OnLoadGameCB(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

15:05:02:854 STACKLoading file 'C:\Users\Kev Kova\Documents\Endless Legend\Save Files\AutoSave 426.sav'

    LoadSaveModalPanel:OnLoadCB(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

15:05:02:928 STACKUsing late update preemption (TimeSpan = 6.66, Frequency = 5, Enable Diagnostics = False).

    Session:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:05:02:928 STACKThe session has been created; opening the session in 'Single' mode (default)...

    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:05:02:928 STACKThe session has been opened.

    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:05:02:928 STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 262148

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:05:02:928 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:05:02:928 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4057644 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:05:02:928 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4057644 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:05:02:928 STACK[Lobby] SlotCount: total=0, occupied=0, free=0.

    RuntimeState_Lobby:UpdateSlotCount()
    RuntimeState_Lobby:OnNumberOfMajorFactionsChanged()
    RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:05:02:928 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4057644 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:05:02:929 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4057644 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:05:02:929 STACK[SessionState] SessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:02:929 STACK[SessionState] SessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:02:929 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator6FC:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:02:929 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator6FC:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:02:929 STACKGameServerState_InitializeServer.

    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:02:929 STACKGameServerState_LaunchGame.

    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:02:929 STACKGameClientState_WaitingForServer

    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:02:972 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator56:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:02:972 STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x01100001069a0c65', steamIDUser: '0x01100001069a0c65'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:02:972 STACK[Net] [GameClient] Got initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:02:992 STACK[SessionState] SessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:03:015 STACKGameClientState_ConnectedToServer.

    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:03:015 STACKGameClientState_LaunchGame.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:03:015 STACK[Dump] GameManager.DumpingMethod = Binary

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:03:015 STACKWaiting for the game server to launch the game...

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:03:058 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator56:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:058 STACKLoading from archive 'C:\Users\Kev Kova\Documents\Endless Legend\Save Files\AutoSave 426.sav'...

    GameManager+c__Iterator2E8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:058 STACKUsing path to archive: 'C:\Users\Kev Kova\Documents\Endless Legend\Save Files\AutoSave 426.sav'

    GameManager+c__Iterator2E8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:058 STACKThe world has been initialized (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:453 STACKProcessing river 1 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:454 STACKProcessing river 2 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:454 STACKProcessing river 3 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:454 STACKProcessing river 4 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:454 STACKProcessing river 5 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:454 STACKProcessing river 6 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:454 STACKProcessing river 7 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:454 STACKProcessing river 8 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:454 STACKProcessing river 9 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:454 STACKProcessing river 10 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:454 STACKProcessing river 11 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:454 STACKProcessing river 12 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:454 STACKProcessing river 13 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:454 STACKProcessing river 14 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:455 STACKProcessing river 15 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:455 STACKProcessing river 16 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:455 STACKProcessing river 17 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:455 STACKProcessing river 18 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:455 STACKProcessing river 19 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:455 STACKProcessing river 20 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:455 STACKProcessing river 21 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:455 STACKProcessing river 22 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:455 STACKProcessing river 23 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:455 STACKProcessing river 24 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:455 STACKProcessing river 25 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:455 STACKProcessing river 26 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:455 STACKProcessing river 27 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:456 STACKThe world has been loaded (in 0.3860221 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:465 STACKThe game ancillary (type of: Cadaster) has been loaded (in 0.0010001 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:471 STACKThe game ancillary (type of: WorldEffectManager) has been loaded (in 0.001 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:480 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:495 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:513 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:530 STACKThe game ancillary (type of: HeroPool) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:546 STACKThe game ancillary (type of: PillarManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:564 STACKThe game ancillary (type of: SeasonManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:580 STACKCan't get terrain type pathfinding specification named 'Volcano', it is set to default specification 'Default'.

    PathfindingManager:InitializeRules()
    PathfindingManager+c__Iterator134:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:619 STACKThe pathfinding service is ready.

    PathfindingManager:OnPathfindingServiceReady()
    PathfindingManager+c__Iterator134:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:619 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0500029 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:625 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:645 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:663 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:680 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0030002 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:696 STACKThe game ancillary (type of: WorldPositionning) has been loaded (in 0.001 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:713 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:729 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:746 STACKThe game ancillary (type of: WorldPositionSimulationEvaluator) has been loaded (in 0.0020001 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:762 STACKThe game ancillary (type of: PingManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:779 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:796 STACKThe game ancillary (type of: LeechManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:813 STACKThe game ancillary (type of: CooldownManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:829 STACKThe game ancillary (type of: OrbManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:846 STACKThe game ancillary (type of: WeatherManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:863 STACKThe game ancillary (type of: WildlingsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:880 STACKThe game ancillary (type of: MiragesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:895 STACKThe game ancillary (type of: TerraformDeviceManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:913 STACKThe game ancillary (type of: MapBoostManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:930 STACKThe game ancillary (type of: KaijuTechsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:946 STACKThe game ancillary (type of: RegionalEffectsManager) has been loaded (in 0.0030001 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:03:963 STACKThe game ancillary (type of: FastTravelNodeRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:804 STACKTrying to load an army without units. Army GUID: 2663

    DepartmentOfDefense:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    MajorEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:804 STACK[Kaiju] Kaiju Empire [Kazar] Relocation Formula Result: [10]

    KaijuCouncil:GetKaijuRelocationFrequency()
    KaijuCouncil:ResetRelocationETA()
    KaijuCouncil+c__Iterator2AB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    KaijuEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:804 STACKTrying to load an army without units. Army GUID: 1769

    DepartmentOfDefense:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    KaijuEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:805 STACK[Kaiju] Kaiju Empire [Chaka] Relocation Formula Result: [15]

    KaijuCouncil:GetKaijuRelocationFrequency()
    KaijuCouncil:ResetRelocationETA()
    KaijuCouncil+c__Iterator2AB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    KaijuEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:805 STACKTrying to load an army without units. Army GUID: 4164

    DepartmentOfDefense:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    KaijuEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:805 STACK[Kaiju] Kaiju Empire [Fakir] Relocation Formula Result: [5]

    KaijuCouncil:GetKaijuRelocationFrequency()
    KaijuCouncil:ResetRelocationETA()
    KaijuCouncil+c__Iterator2AB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    KaijuEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:805 STACKRegister new contract DiplomaticContract 898 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 3 DestinationState: DiplomaticRelationStatePeace TechnologyDeal Proposer: 0 Provider: 0 Receiver: 3 Technology: TechnologyDefinitionFood0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:805 STACKRegister new contract DiplomaticContract 1594 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 ColdWarToWar Proposer: 0 Provider: 0 Receiver: 1 DestinationState: DiplomaticRelationStateWar.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:805 STACKRegister new contract DiplomaticContract 3205 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 1 Provider: 1 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:806 STACKRegister new contract DiplomaticContract 3898 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 1 Provider: 1 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:806 STACKRegister new contract DiplomaticContract 3921 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 7 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 7 DestinationState: DiplomaticRelationStatePeace TechnologyDeal Proposer: 0 Provider: 0 Receiver: 7 Technology: TechnologyDefinitionShip.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:806 STACKRegister new contract DiplomaticContract 4074 EmpireWhichInitiated: Empire 7 EmpireWhichProposes: Empire 7 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 7 Provider: 7 Receiver: 2.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:806 STACKRegister new contract DiplomaticContract 4847 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 5 DestinationState: DiplomaticRelationStatePeace TechnologyDeal Proposer: 0 Provider: 0 Receiver: 5 Technology: TechnologyDefinitionSearchBonus.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:806 STACKRegister new contract DiplomaticContract 4864 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:806 STACKRegister new contract DiplomaticContract 4900 EmpireWhichInitiated: Empire 7 EmpireWhichProposes: Empire 7 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 MapExchange Proposer: 7 Provider: 7 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:807 STACKRegister new contract DiplomaticContract 4924 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 MapExchange Proposer: 3 Provider: 3 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:807 STACKRegister new contract DiplomaticContract 4940 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 1 Provider: 1 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:807 STACKRegister new contract DiplomaticContract 5469 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 7 State: Refused Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 7 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:807 STACKRegister new contract DiplomaticContract 5513 EmpireWhichInitiated: Empire 7 EmpireWhichProposes: Empire 7 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 7 Provider: 7 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:807 STACKRegister new contract DiplomaticContract 5602 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 5 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:807 STACKRegister new contract DiplomaticContract 5683 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:808 STACKRegister new contract DiplomaticContract 5684 EmpireWhichInitiated: Empire 7 EmpireWhichProposes: Empire 7 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 7 Provider: 7 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:808 STACKRegister new contract DiplomaticContract 5823 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 7 State: Refused Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 7 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:808 STACKRegister new contract DiplomaticContract 5915 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:808 STACKRegister new contract DiplomaticContract 6059 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 7 State: Refused Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 7 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:808 STACKRegister new contract DiplomaticContract 6185 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:808 STACKRegister new contract DiplomaticContract 6374 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 PeaceToAlliance Proposer: 3 Provider: 3 Receiver: 0 DestinationState: DiplomaticRelationStateAlliance TechnologyDeal Proposer: 3 Provider: 0 Receiver: 3 Technology: TechnologyDefinitionMarketplaceResources.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:809 STACKRegister new contract DiplomaticContract 6422 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:809 STACKRegister new contract DiplomaticContract 6434 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 3 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:809 STACKRegister new contract DiplomaticContract 6515 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 7 State: Refused Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 7 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:809 STACKRegister new contract DiplomaticContract 6644 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:809 STACKLoad game with difficulty Easy and speed Normal.

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:809 STACKThe department of defense was asked to add an army (guid #2663) but it is already present in its list of armies.

    DepartmentOfDefense:AddArmy(System.Reflection.ParameterInfo)
    Kaiju:SetArmy(System.Reflection.ParameterInfo)
    Kaiju+c__Iterator2B1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:809 STACKThe department of defense was asked to add an army (guid #1769) but it is already present in its list of armies.

    DepartmentOfDefense:AddArmy(System.Reflection.ParameterInfo)
    Kaiju:SetArmy(System.Reflection.ParameterInfo)
    Kaiju+c__Iterator2B1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:809 STACKThe department of defense was asked to add an army (guid #4164) but it is already present in its list of armies.

    DepartmentOfDefense:AddArmy(System.Reflection.ParameterInfo)
    Kaiju:SetArmy(System.Reflection.ParameterInfo)
    Kaiju+c__Iterator2B1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:810 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:810 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:810 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:810 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:810 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:810 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:810 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:810 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:811 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:811 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:811 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:811 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:811 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:811 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:811 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:811 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:811 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:812 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:812 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:812 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:812 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:812 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:812 STACKRegistering new data (name: NumberOfLandRegions, value: 47)

    VictoryManager+c__Iterator197:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:812 STACKKaiju Unlock TechnologyDefinitionKaiju1Unlock1 set to require Luxury4.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:812 STACKKaiju Unlock TechnologyDefinitionKaiju1Unlock2 set to require Luxury4.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:813 STACKKaiju Unlock TechnologyDefinitionKaiju1Unlock3 set to require Luxury5.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:813 STACKKaiju Unlock TechnologyDefinitionKaiju2Unlock1 set to require Luxury1.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:813 STACKKaiju Unlock TechnologyDefinitionKaiju2Unlock2 set to require Luxury3.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:813 STACKKaiju Unlock TechnologyDefinitionKaiju2Unlock3 set to require Luxury2.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:813 STACKKaiju Unlock TechnologyDefinitionKaiju3Unlock1 set to require Luxury2.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:813 STACKKaiju Unlock TechnologyDefinitionKaiju3Unlock2 set to require Luxury1.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:813 STACKKaiju Unlock TechnologyDefinitionKaiju3Unlock3 set to require Luxury4.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:813 STACKKaiju Unlock TechnologyDefinitionKaiju1And2 set to require Luxury8.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:813 STACKKaiju Unlock TechnologyDefinitionKaiju1And3 set to require Luxury9.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:813 STACKKaiju Unlock TechnologyDefinitionKaiju2And3 set to require Luxury8.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:814 STACKKaiju Unlock TechnologyDefinitionAllKaijus set to require Luxury12.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:814 STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONREPLICANTS').

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    GoogleAnalyticsManager:SendSessionMetrics()
    GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:814 STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONWINTERSHIFTERS').

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    GoogleAnalyticsManager:SendSessionMetrics()
    GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:814 STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONSEADEMONS').

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    GoogleAnalyticsManager:SendSessionMetrics()
    GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:814 STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONFLAMES').

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    GoogleAnalyticsManager:SendSessionMetrics()
    GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:814 STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONMIMICS').

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    GoogleAnalyticsManager:SendSessionMetrics()
    GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:814 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:815 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:15:815 STACKGameServerState_GameLaunchedAndReady.

    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:15:815 STACKGameClientState_GameLaunched.

    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:15:815 STACK[PlayerRepository] Player 'DarthK3v' has been registered (Human/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:15:815 STACK[PlayerRepository] Player 'AI#1' has been registered (AI/Local) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:15:815 STACK[PlayerRepository] Player 'AI#2' has been registered (AI/Local) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:15:815 STACK[PlayerRepository] Player 'AI#3' has been registered (AI/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:15:815 STACK[PlayerRepository] Player 'AI#4' has been registered (AI/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:15:816 STACK[PlayerRepository] Player 'AI#5' has been registered (AI/Local) on Empire #5.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:15:816 STACK[PlayerRepository] Player 'AI#6' has been registered (AI/Local) on Empire #6.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:15:816 STACK[PlayerRepository] Player 'AI#7' has been registered (AI/Local) on Empire #7.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:15:816 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:298 STACKDestroying the outgame view scene to free some resources. (switching to 'WorldView')

    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:05:16:343 STACKLoading the world view... loading the camera controller...

    WorldView+c__Iterator781:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:16:344 STACKLoading the world view... loading the world renderer...

    WorldView+c__Iterator781:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:16:344 STACKLoading the world view... complete!

    WorldView+c__Iterator781:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:16:410 STACKCamera controller set!

    WorldView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:16:410 STACKInitializing the render view technique...

    WorldView+c__Iterator783:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
    WorldView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:16:410 STACKWaiting for the ignition of all world view technique ancillaries...

    WorldViewTechnique+c__Iterator750:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
    WorldView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:17:238 STACKAll world view technique ancillaries have been ignited.

    WorldViewTechnique+c__Iterator750:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:17:238 STACKLoading the render view technique...

    WorldView+c__Iterator783:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:17:238 STACKHxTechniqueGraphicData.Load Begin

    HxTechniqueGraphicData+c__Iterator75C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:686 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:686 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:686 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:686 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:687 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:687 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:687 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:687 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:756 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:756 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:756 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:756 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:757 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:757 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:757 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:757 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:865 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:865 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:866 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:866 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:866 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:866 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:866 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:867 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:883 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:884 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:884 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:884 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:884 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:884 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:884 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:884 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:902 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:902 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:902 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:902 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:903 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:903 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:903 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:903 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:936 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:936 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:937 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:937 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:937 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:937 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:937 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:21:938 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:22:065 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:22:066 STACKUnable to find instancing policy for mesh [lava].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:22:066 STACKUnable to find instancing policy for mesh [rock_1].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:22:066 STACKUnable to find instancing policy for mesh [rock_2].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:22:066 STACKUnable to find instancing policy for mesh [rock_2].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:22:066 STACKUnable to find instancing policy for mesh [volcano].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:22:067 STACKUnable to find instancing policy for mesh [rock_2].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:512 STACKThe ancillary service 'HxDecalManager' has been loaded (in 0.0020001 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:512 STACKThe ancillary service 'DefaultGlobalPositionning' has been loaded (in 0.0010001 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:512 STACKThe ancillary service 'DefaultWorldEntityMapping' has been loaded (in 0.001 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:512 STACKThe ancillary service 'DefaultWorldEntityFactory' has been loaded (in 14.8048468 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:512 STACKThe ancillary service 'DefaultPathRenderer' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:512 STACKThe ancillary service 'DefaultLayerController' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:513 STACKUsing double buffering for LookupTexture update : False

    VisibilityRenderer+c__Iterator738:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:513 STACKThe ancillary service 'VisibilityRenderer' has been loaded (in 0.0270015 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:513 STACKThe ancillary service 'DefaultResourceRenderer' has been loaded (in 0.0040003 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:513 STACKThe ancillary service 'DefaultWorldViewStatistics' has been loaded (in 0.001 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:513 STACKThe ancillary service 'FxManager' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:513 STACKThe ancillary service 'RegionRenderer' has been loaded (in 0.0060004 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:513 STACKThe ancillary service 'WorldGlobalAmbienceController' has been loaded (in 0.0070004 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:513 STACKThe ancillary service 'InstancingRenderer' has been loaded (in 0.001 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:513 STACKThe ancillary service 'DefaultWorldEntityCulling' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:514 STACKRoadRenderer.Load start

    RoadRenderer+c__Iterator732:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:514 STACKRoadRenderer.Load end

    RoadRenderer+c__Iterator732:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:514 STACKThe ancillary service 'RoadRenderer' has been loaded (in 0.0040003 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:514 STACKThe ancillary service 'EncodingTextureManager' has been loaded (in 0.0020001 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:514 STACKInsideFramePostProcess.Load

    InsideFramePostProcess+c__Iterator300:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:514 STACKThe ancillary service 'InsideFramePostProcess' has been loaded (in 0.0010001 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:514 STACKThe ancillary service 'OrbRenderer' has been loaded (in 0.001 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:47:514 STACKThe ancillary service 'WeatherRenderer' has been loaded (in 0.0010001 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:48:127 STACKGameClientState_GameLaunchedAndReady.

    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:48:127 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:PlayAmbianceMusic()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:48:128 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:PlayAmbianceMusic()
    AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:48:278 STACKAudio emitter received a null or empty event name.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioEmitter:PlayAutomaticEvents(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioEmitter+c__Iterator1D:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:05:48:517 STACK[Net][GameServer] GameInProgress

    GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:48:517 STACKGameServerState_Turn_Begin.

    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:48:517 STACKForcing the AI scheduler to load the game because we're about to save another one...

    GameServerState_Turn_Begin+c__Iterator6F7:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:463 STACKAIMaster AIPlayer: Empire 0 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:463 STACKAIMaster AIPlayer: Empire 1 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:463 STACKAIMaster AIPlayer: Empire 2 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:463 STACKAIMaster AIPlayer: Empire 3 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:463 STACKAIMaster AIPlayer: Empire 4 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:463 STACKAIMaster AIPlayer: Empire 5 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:463 STACKAIMaster AIPlayer: Empire 6 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:463 STACKAIMaster AIPlayer: Empire 7 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:464 STACKAIMaster AIPlayer_MinorEmpire change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEC:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:464 STACKAIMaster AIPlayer_NavalEmpire change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorED:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:464 STACKAIMaster AIPlayer: Lesser Empire 53 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEE:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:464 STACK[Lesser Empire] Creating Empire Entity LesserEmpire#0

    AIPlayer_LesserEmpire+c__Iterator4D:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:464 STACKAIMaster AIPlayer_KaijuEmpire change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEF:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:464 STACKRun thread AIPlayer: Lesser Empire 53.

    AIPlayer+c__Iterator42:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:464 STACKSeason change: new season 'Summer', the new season will end at turn 212 (duration: 2 turn(s)).

    SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameServer_Turn_Begin()
    GameServerState_Turn_Begin+c__Iterator6F7:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:50:464 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:PlayAmbianceMusic()
    AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:52:533 STACK[Net] Transition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:52:533 STACK[Dump] SynchronizationState = Unset

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:52:533 STACK[Trans] False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:52:533 STACK[Dump] SynchronizationState = Unset

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:52:533 STACK[Trans] False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:52:578 STACKGameServerState_Turn_AI.

    GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:52:578 STACKChanging ai state of empire (index: 0, from: 'EmpireControlledByAI', to: 'EmpireControlledByHuman').

    GameServerState_Turn_AI+c__Iterator6F6:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:52:578 STACKAIMaster AIPlayer: Empire 0 change its state from EmpireControlledByAI to EmpireControlledByHuman.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Turn_AI+c__Iterator6F6:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:53:262 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:05:53:667 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:05:54:265 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:05:54:940 STACKAIMaster AIPlayer: Empire 6 change its state from EmpireControlledByAI to Dead.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:05:54:972 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:05:55:515 STACKGameServerState_Turn_Main.

    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:55:753 STACKGameClientState_Turn_Begin.

    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:55:753 STACKQuest 'MainQuestDrakkens-Chapter7', Timer '$TimeBeforeReset' eleapsedTurn = 3.

    QuestBehaviourTreeNode_Decorator_TimerEnded:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviour:Execute(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator6EE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:55:898 STACKGameClientState_Turn_Main.

    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:55:898 STACK[Quest] Applying quest world effect QuestWorldEffect#0006 for 7 turns

    QuestManager:IQuestManagementService.ApplyQuestWorldEffect(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6C9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:56:232 STACKRegister new contract DiplomaticContract 6869 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 7 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6AD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:56:471 STACKContract 6869 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:56:531 STACKContract 6869 pass from state Proposed to state Refused.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:58:422 STACKLOCKING: AICommanderMission_BailToCity tries to recruit Army assigned to AICommanderMission_RegroupArmyAt

    AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo)
    AICommanderMission:CheckArmyGuid(System.Reflection.ParameterInfo)
    AICommanderMission:TryGetArmyData()
    AICommanderMissionWithRequestArmy:TryGetArmyData()
    AICommanderMission:Initializing()
    AICommanderMission:Process()
    AICommanderMission:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:58:643 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:58:643 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:58:643 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury9').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:58:643 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury9').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:58:643 STACKBooster BoosterLuxury9 does not have an activations counter property named 'BoosterLuxury9Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:58:730 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury10').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:58:730 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury10').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:58:730 STACKBooster BoosterLuxury10 does not have an activations counter property named 'BoosterLuxury10Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:00:329 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:00:494 STACKGotoAndAttack Preprocessor. Attacker=4758, Defender=4691.

    DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:00:494 STACKOrder preprocessing failed because the defender is moving. Attacker=4758, Defender=4691.

    DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:00:534 STACKPreprocessor failed because the tile (24,40) is not stopable for army 5030.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:00:587 STACKPreprocessor failed because the tile (41,5) is not stopable for army 4691.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:00:587 STACKPreprocessor failed because the tile (41,5) is not stopable for army 5490.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:01:409 STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPawn:OnMoveStart()
    WorldPawn:Update()

15:06:01:966 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury2').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:01:966 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury2').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:01:966 STACKBooster BoosterLuxury2 does not have an activations counter property named 'BoosterLuxury2Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:02:047 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury4').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:02:047 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury4').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:02:047 STACKBooster BoosterLuxury4 does not have an activations counter property named 'BoosterLuxury4Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:03:185 STACKPreprocessor failed because the tile (22,37) is not stopable for army 6842.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:03:185 STACKPreprocessor failed because the tile (22,38) is not stopable for army 5835.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:03:491 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:03:491 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:03:491 STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:03:959 STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPawn:OnMoveStart()
    WorldPawn:Update()

15:06:04:857 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:04:857 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:319 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:319 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury8').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:319 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury8').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:319 STACKBooster BoosterLuxury8 does not have an activations counter property named 'BoosterLuxury8Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:07:038 STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPawn:OnMoveStart()
    WorldPawn:Update()

15:06:07:373 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:07:373 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury2').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:07:373 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury2').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:07:373 STACKBooster BoosterLuxury2 does not have an activations counter property named 'BoosterLuxury2Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:07:373 STACKGotoAndAttack Preprocessor. Attacker=5835, Defender=5884.

    DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:07:408 STACKArmyGoToAndAttackInstruction: lock target 5884.

    ArmyGoToAndAttackInstruction:OnStartMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:08:424 STACKArmyGoToAndAttackInstruction: Unlock target 5884.

    ArmyGoToAndAttackInstruction:OnStopMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:08:659 STACKPreprocessor failed because the tile (29,57) is not stopable for army 6843.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:10:538 STACKGotoAndAttack Preprocessor. Attacker=5835, Defender=5884.

    DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:10:627 STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPawn:OnMoveStart()
    WorldPawn:Update()

15:06:57:237 STACKObject does not have the same size as other children of table object <1VirtualArea>

    AgeTransform:VerifyChildren()
    AgeTransform:ArrangeChildren()
    CityQueuePanel:ConstructionQueue_CollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ConstructionQueue:OnCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ConstructionQueue:Enqueue(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:57:238 STACKObject does not have the same size as other children of table object <1VirtualArea>

    AgeTransform:VerifyChildren()
    AgeTransform:ArrangeChildren()
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

15:07:50:756 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:StartBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:FocusBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:EncounterCursorChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:CursorService_CursorChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnCursorChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterWorldCursor:ChangeCursorFromEncounterState(System.Reflection.ParameterInfo)
    EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo)
    EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ViewManager:IViewService.SelectAndCenter(System.Reflection.ParameterInfo)
    NotificationPanelEncounterSetup+c__Iterator408:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:18:437 STACKworldPosition (-1,-1)

    WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPositionning:GetTerrainType(System.Reflection.ParameterInfo)
    BattleSimulationUnit:GetBattleDescriptorsForTerrain(System.Reflection.ParameterInfo)
    BattleSimulationUnit:RemoveTerrainBattleDescriptors(System.Reflection.ParameterInfo)
    BattleSimulationUnit:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleSimulationUnit:Spawn(System.Reflection.ParameterInfo)
    BattleSimulation:SpawnReinforcements()
    BattleSimulation:InitRound()
    BattleSimulation:DoTargetingPhase()
    BattleController+c__Iterator2CB:MoveNext()
    Amplitude.Coroutine:Run()
    BattleController:Update()
    BattleEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:437 STACKworldPosition (-1,-1)

    WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPositionning:GetTerrainType(System.Reflection.ParameterInfo)
    BattleSimulationUnit:GetBattleDescriptorsForTerrain(System.Reflection.ParameterInfo)
    BattleSimulationUnit:RemoveTerrainBattleDescriptors(System.Reflection.ParameterInfo)
    BattleSimulationUnit:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleSimulationUnit:Spawn(System.Reflection.ParameterInfo)
    BattleSimulation:SpawnReinforcements()
    BattleSimulation:InitRound()
    BattleSimulation:DoTargetingPhase()
    BattleController+c__Iterator2CB:MoveNext()
    Amplitude.Coroutine:Run()
    BattleController:Update()
    BattleEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:28:361 STACKTrying to save an kiaju army without units.

    DepartmentOfDefense:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:WriteXml(System.Reflection.ParameterInfo)
    Empire:WriteXml(System.Reflection.ParameterInfo)
    MajorEmpire:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    Game:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo)
    GameManager+c__Iterator2E6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalPanel:OnConfirmFileSaveOverwrite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessagePanel:OnButton1CB(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

15:12:28:362 STACKTrying to save an kiaju army without units.

    DepartmentOfDefense:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:WriteXml(System.Reflection.ParameterInfo)
    Empire:WriteXml(System.Reflection.ParameterInfo)
    KaijuEmpire:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    Game:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo)
    GameManager+c__Iterator2E6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalPanel:OnConfirmFileSaveOverwrite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessagePanel:OnButton1CB(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

15:12:28:362 STACKTrying to save an kiaju army without units.

    DepartmentOfDefense:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:WriteXml(System.Reflection.ParameterInfo)
    Empire:WriteXml(System.Reflection.ParameterInfo)
    KaijuEmpire:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    Game:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo)
    GameManager+c__Iterator2E6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalPanel:OnConfirmFileSaveOverwrite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessagePanel:OnButton1CB(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

15:12:33:672 STACKAmplitude.Diagnostics+LogMessage

    DepartmentOfTheInterior:UnbindMinorEmpireToCity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SwapCityOwner(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator26F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:36:015 STACKAn exception was raised: System.NullReferenceException: Object reference not set to an instance of an object at PanelFeatureResume_CityBooster+c__Iterator4CD.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__IteratorA2.MoveNext () [0x00000] in :0

    Amplitude.Unity.Gui.GuiPanel:ExceptionHandler(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanelFeature:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipPanel+c__Iterator75:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Refresh(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipManager+c__Iterator70:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:41:581 STACKLoading file 'C:\Users\Kev Kova\Documents\Endless Legend\Save Files\The Game.sav'

    LoadSaveModalPanel:OnLoadCB(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

15:12:42:852 STACK[GameServer][Net] SteamGameServer is null. Forcing shutdown anyway...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:852 STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:853 STACKUnloading game; destroying the world view technique...

    WorldView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:853 STACKReleasing the current world view technique...

    WorldView:ReleaseCurrentWorldViewTechnique()
    WorldView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:853 STACKInsideFramePostProcess.Unload

    InsideFramePostProcess:Unload()
    WorldViewTechnique:UnloadAncillaries()
    WorldView:ReleaseCurrentWorldViewTechnique()
    WorldView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:853 STACKUnloading game; destroying all world patches...

    WorldView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:853 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:854 STACKGame has been released.

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:854 STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:854 STACKUsing late update preemption (TimeSpan = 6.66, Frequency = 5, Enable Diagnostics = False).

    Session:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:854 STACKThe session has been created; opening the session in 'Single' mode (default)...

    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:854 STACKThe session has been opened.

    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:854 STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 262148

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:854 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:854 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4057644 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:855 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4057644 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:855 STACK[Lobby] SlotCount: total=0, occupied=0, free=0.

    RuntimeState_Lobby:UpdateSlotCount()
    RuntimeState_Lobby:OnNumberOfMajorFactionsChanged()
    RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:855 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4057644 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:855 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4057644 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:12:42:855 STACK[SessionState] SessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:855 STACK[SessionState] SessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:855 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator6FC:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:855 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator6FC:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:855 STACKGameServerState_InitializeServer.

    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:855 STACKGameServerState_LaunchGame.

    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:855 STACKGameClientState_WaitingForServer

    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:871 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator56:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:42:871 STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x01100001069a0c65', steamIDUser: '0x01100001069a0c65'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:871 STACK[Net] [GameClient] Got initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:884 STACK[SessionState] SessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:905 STACKGameClientState_ConnectedToServer.

    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:905 STACKGameClientState_LaunchGame.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:905 STACK[Dump] GameManager.DumpingMethod = Binary

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:905 STACKWaiting for the game server to launch the game...

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:932 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator56:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:42:932 STACKLoading from archive 'C:\Users\Kev Kova\Documents\Endless Legend\Save Files\The Game.sav'...

    GameManager+c__Iterator2E8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:42:932 STACKUsing path to archive: 'C:\Users\Kev Kova\Documents\Endless Legend\Save Files\The Game.sav'

    GameManager+c__Iterator2E8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:42:932 STACKThe world has been initialized (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 1 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 2 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 3 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 4 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 5 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 6 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 7 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 8 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 9 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 10 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 11 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 12 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 13 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 14 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 15 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 16 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 17 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 18 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:111 STACKProcessing river 19 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:112 STACKProcessing river 20 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:112 STACKProcessing river 21 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:112 STACKProcessing river 22 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:112 STACKProcessing river 23 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:112 STACKProcessing river 24 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:112 STACKProcessing river 25 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:112 STACKProcessing river 26 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:112 STACKProcessing river 27 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:112 STACKThe world has been loaded (in 0.1760101 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:114 STACKThe game ancillary (type of: Cadaster) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:130 STACKThe game ancillary (type of: WorldEffectManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:147 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:164 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:180 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:197 STACKThe game ancillary (type of: HeroPool) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:214 STACKThe game ancillary (type of: PillarManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:231 STACKThe game ancillary (type of: SeasonManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:253 STACKCan't get terrain type pathfinding specification named 'Volcano', it is set to default specification 'Default'.

    PathfindingManager:InitializeRules()
    PathfindingManager+c__Iterator134:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:285 STACKThe pathfinding service is ready.

    PathfindingManager:OnPathfindingServiceReady()
    PathfindingManager+c__Iterator134:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:285 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0510029 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:288 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:296 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:313 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:331 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:347 STACKThe game ancillary (type of: WorldPositionning) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:364 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:380 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:397 STACKThe game ancillary (type of: WorldPositionSimulationEvaluator) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:414 STACKThe game ancillary (type of: PingManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:430 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:447 STACKThe game ancillary (type of: LeechManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:464 STACKThe game ancillary (type of: CooldownManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:480 STACKThe game ancillary (type of: OrbManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:497 STACKThe game ancillary (type of: WeatherManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:514 STACKThe game ancillary (type of: WildlingsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:530 STACKThe game ancillary (type of: MiragesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:547 STACKThe game ancillary (type of: TerraformDeviceManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:564 STACKThe game ancillary (type of: MapBoostManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:580 STACKThe game ancillary (type of: KaijuTechsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:597 STACKThe game ancillary (type of: RegionalEffectsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:43:614 STACKThe game ancillary (type of: FastTravelNodeRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:236 STACKTrying to load an army without units. Army GUID: 2663

    DepartmentOfDefense:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    MajorEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:236 STACK[Kaiju] Kaiju Empire [Kazar] Relocation Formula Result: [10]

    KaijuCouncil:GetKaijuRelocationFrequency()
    KaijuCouncil:ResetRelocationETA()
    KaijuCouncil+c__Iterator2AB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    KaijuEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:236 STACKTrying to load an army without units. Army GUID: 1769

    DepartmentOfDefense:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    KaijuEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:236 STACK[Kaiju] Kaiju Empire [Chaka] Relocation Formula Result: [15]

    KaijuCouncil:GetKaijuRelocationFrequency()
    KaijuCouncil:ResetRelocationETA()
    KaijuCouncil+c__Iterator2AB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    KaijuEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:237 STACKTrying to load an army without units. Army GUID: 4164

    DepartmentOfDefense:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    KaijuEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:237 STACK[Kaiju] Kaiju Empire [Fakir] Relocation Formula Result: [5]

    KaijuCouncil:GetKaijuRelocationFrequency()
    KaijuCouncil:ResetRelocationETA()
    KaijuCouncil+c__Iterator2AB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    KaijuEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:237 STACKRegister new contract DiplomaticContract 898 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 3 DestinationState: DiplomaticRelationStatePeace TechnologyDeal Proposer: 0 Provider: 0 Receiver: 3 Technology: TechnologyDefinitionFood0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:237 STACKRegister new contract DiplomaticContract 1594 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 ColdWarToWar Proposer: 0 Provider: 0 Receiver: 1 DestinationState: DiplomaticRelationStateWar.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:237 STACKRegister new contract DiplomaticContract 3205 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 1 Provider: 1 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:237 STACKRegister new contract DiplomaticContract 3898 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 1 Provider: 1 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:238 STACKRegister new contract DiplomaticContract 3921 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 7 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 7 DestinationState: DiplomaticRelationStatePeace TechnologyDeal Proposer: 0 Provider: 0 Receiver: 7 Technology: TechnologyDefinitionShip.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:238 STACKRegister new contract DiplomaticContract 4074 EmpireWhichInitiated: Empire 7 EmpireWhichProposes: Empire 7 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 7 Provider: 7 Receiver: 2.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:238 STACKRegister new contract DiplomaticContract 4847 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 5 DestinationState: DiplomaticRelationStatePeace TechnologyDeal Proposer: 0 Provider: 0 Receiver: 5 Technology: TechnologyDefinitionSearchBonus.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:238 STACKRegister new contract DiplomaticContract 4864 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:238 STACKRegister new contract DiplomaticContract 4900 EmpireWhichInitiated: Empire 7 EmpireWhichProposes: Empire 7 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 MapExchange Proposer: 7 Provider: 7 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:238 STACKRegister new contract DiplomaticContract 4924 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 MapExchange Proposer: 3 Provider: 3 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:239 STACKRegister new contract DiplomaticContract 4940 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 1 Provider: 1 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:239 STACKRegister new contract DiplomaticContract 5469 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 7 State: Refused Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 7 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:239 STACKRegister new contract DiplomaticContract 5513 EmpireWhichInitiated: Empire 7 EmpireWhichProposes: Empire 7 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 7 Provider: 7 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:239 STACKRegister new contract DiplomaticContract 5602 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 5 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:239 STACKRegister new contract DiplomaticContract 5683 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:239 STACKRegister new contract DiplomaticContract 5684 EmpireWhichInitiated: Empire 7 EmpireWhichProposes: Empire 7 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 7 Provider: 7 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:240 STACKRegister new contract DiplomaticContract 5823 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 7 State: Refused Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 7 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:240 STACKRegister new contract DiplomaticContract 5915 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:240 STACKRegister new contract DiplomaticContract 6059 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 7 State: Refused Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 7 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:240 STACKRegister new contract DiplomaticContract 6185 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:240 STACKRegister new contract DiplomaticContract 6374 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 PeaceToAlliance Proposer: 3 Provider: 3 Receiver: 0 DestinationState: DiplomaticRelationStateAlliance TechnologyDeal Proposer: 3 Provider: 0 Receiver: 3 Technology: TechnologyDefinitionMarketplaceResources.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:240 STACKRegister new contract DiplomaticContract 6422 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:240 STACKRegister new contract DiplomaticContract 6434 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 3 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:241 STACKRegister new contract DiplomaticContract 6515 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 7 State: Refused Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 7 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:241 STACKRegister new contract DiplomaticContract 6644 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:241 STACKRegister new contract DiplomaticContract 6869 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 7 State: Refused Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 7 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:241 STACKLoad game with difficulty Easy and speed Normal.

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:241 STACKThe department of defense was asked to add an army (guid #2663) but it is already present in its list of armies.

    DepartmentOfDefense:AddArmy(System.Reflection.ParameterInfo)
    Kaiju:SetArmy(System.Reflection.ParameterInfo)
    Kaiju+c__Iterator2B1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:241 STACKThe department of defense was asked to add an army (guid #1769) but it is already present in its list of armies.

    DepartmentOfDefense:AddArmy(System.Reflection.ParameterInfo)
    Kaiju:SetArmy(System.Reflection.ParameterInfo)
    Kaiju+c__Iterator2B1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:241 STACKThe department of defense was asked to add an army (guid #4164) but it is already present in its list of armies.

    DepartmentOfDefense:AddArmy(System.Reflection.ParameterInfo)
    Kaiju:SetArmy(System.Reflection.ParameterInfo)
    Kaiju+c__Iterator2B1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:241 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:242 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:242 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:242 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:242 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:242 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:242 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:242 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:242 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:242 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:243 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:243 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:243 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:243 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:243 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:243 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:243 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:243 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:243 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:244 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:244 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:244 STACKRegistering new data (name: NumberOfLandRegions, value: 47)

    VictoryManager+c__Iterator197:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:244 STACKKaiju Unlock TechnologyDefinitionKaiju1Unlock1 set to require Luxury4.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:244 STACKKaiju Unlock TechnologyDefinitionKaiju1Unlock2 set to require Luxury4.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:244 STACKKaiju Unlock TechnologyDefinitionKaiju1Unlock3 set to require Luxury5.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:244 STACKKaiju Unlock TechnologyDefinitionKaiju2Unlock1 set to require Luxury1.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:244 STACKKaiju Unlock TechnologyDefinitionKaiju2Unlock2 set to require Luxury3.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:244 STACKKaiju Unlock TechnologyDefinitionKaiju2Unlock3 set to require Luxury2.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:245 STACKKaiju Unlock TechnologyDefinitionKaiju3Unlock1 set to require Luxury2.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:245 STACKKaiju Unlock TechnologyDefinitionKaiju3Unlock2 set to require Luxury1.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:245 STACKKaiju Unlock TechnologyDefinitionKaiju3Unlock3 set to require Luxury4.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:245 STACKKaiju Unlock TechnologyDefinitionKaiju1And2 set to require Luxury8.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:245 STACKKaiju Unlock TechnologyDefinitionKaiju1And3 set to require Luxury9.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:245 STACKKaiju Unlock TechnologyDefinitionKaiju2And3 set to require Luxury8.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:245 STACKKaiju Unlock TechnologyDefinitionAllKaijus set to require Luxury12.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:245 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:245 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:245 STACKGameServerState_GameLaunchedAndReady.

    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:55:246 STACKGameClientState_GameLaunched.

    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:55:246 STACK[PlayerRepository] Player 'DarthK3v' has been registered (Human/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:55:246 STACK[PlayerRepository] Player 'AI#1' has been registered (AI/Local) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:55:246 STACK[PlayerRepository] Player 'AI#2' has been registered (AI/Local) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:55:246 STACK[PlayerRepository] Player 'AI#3' has been registered (AI/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:55:246 STACK[PlayerRepository] Player 'AI#4' has been registered (AI/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:55:246 STACK[PlayerRepository] Player 'AI#5' has been registered (AI/Local) on Empire #5.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:55:246 STACK[PlayerRepository] Player 'AI#6' has been registered (AI/Local) on Empire #6.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:55:247 STACK[PlayerRepository] Player 'AI#7' has been registered (AI/Local) on Empire #7.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:55:247 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:55:283 STACKCamera controller set!

    WorldView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:12:55:283 STACKInitializing the render view technique...

    WorldView+c__Iterator783:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
    WorldView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:12:55:284 STACKWaiting for the ignition of all world view technique ancillaries...

    WorldViewTechnique+c__Iterator750:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
    WorldView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:12:55:960 STACKAll world view technique ancillaries have been ignited.

    WorldViewTechnique+c__Iterator750:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:960 STACKLoading the render view technique...

    WorldView+c__Iterator783:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:55:960 STACKHxTechniqueGraphicData.Load Begin

    HxTechniqueGraphicData+c__Iterator75C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:810 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:810 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:810 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:811 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:811 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:811 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:811 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:811 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:848 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:848 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:848 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:849 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:849 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:849 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:849 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:849 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:930 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:930 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:930 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:930 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:931 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:931 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:931 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:931 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:959 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:959 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:959 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:960 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:960 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:960 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:960 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:961 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:991 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:991 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:992 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:992 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:992 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:992 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:992 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:57:992 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:58:006 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:58:006 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:58:007 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:58:007 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:58:007 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:58:007 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:58:007 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:58:007 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:58:018 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:58:019 STACKUnable to find instancing policy for mesh [lava].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:58:019 STACKUnable to find instancing policy for mesh [rock_1].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:58:019 STACKUnable to find instancing policy for mesh [rock_2].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:58:019 STACKUnable to find instancing policy for mesh [rock_2].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:58:019 STACKUnable to find instancing policy for mesh [volcano].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:58:019 STACKUnable to find instancing policy for mesh [rock_2].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:363 STACKThe ancillary service 'HxDecalManager' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:363 STACKThe ancillary service 'DefaultGlobalPositionning' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:363 STACKThe ancillary service 'DefaultWorldEntityMapping' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:363 STACKThe ancillary service 'DefaultWorldEntityFactory' has been loaded (in 7.4014234 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:363 STACKThe ancillary service 'DefaultPathRenderer' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:364 STACKThe ancillary service 'DefaultLayerController' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:364 STACKUsing double buffering for LookupTexture update : False

    VisibilityRenderer+c__Iterator738:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:364 STACKThe ancillary service 'VisibilityRenderer' has been loaded (in 0.0190011 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:364 STACKThe ancillary service 'DefaultResourceRenderer' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:364 STACKThe ancillary service 'DefaultWorldViewStatistics' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:364 STACKThe ancillary service 'FxManager' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:364 STACKThe ancillary service 'RegionRenderer' has been loaded (in 0.0030001 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:364 STACKThe ancillary service 'WorldGlobalAmbienceController' has been loaded (in 0.0010001 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:364 STACKThe ancillary service 'InstancingRenderer' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:364 STACKThe ancillary service 'DefaultWorldEntityCulling' has been loaded (in 0.0010001 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:365 STACKRoadRenderer.Load start

    RoadRenderer+c__Iterator732:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:365 STACKRoadRenderer.Load end

    RoadRenderer+c__Iterator732:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:365 STACKThe ancillary service 'RoadRenderer' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:365 STACKThe ancillary service 'EncodingTextureManager' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:365 STACKInsideFramePostProcess.Load

    InsideFramePostProcess+c__Iterator300:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:365 STACKThe ancillary service 'InsideFramePostProcess' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:365 STACKThe ancillary service 'OrbRenderer' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:365 STACKThe ancillary service 'WeatherRenderer' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:432 STACKGameClientState_GameLaunchedAndReady.

    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:13:432 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:PlayAmbianceMusic()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:13:432 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:PlayAmbianceMusic()
    AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:13:506 STACKAudio emitter received a null or empty event name.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioEmitter:PlayAutomaticEvents(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioEmitter+c__Iterator1D:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:13:696 STACK[Net][GameServer] GameInProgress

    GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:13:696 STACKGameServerState_Turn_Begin.

    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:13:696 STACKForcing the AI scheduler to load the game because we're about to save another one...

    GameServerState_Turn_Begin+c__Iterator6F7:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:354 STACKAIMaster AIPlayer: Empire 0 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:354 STACKAIMaster AIPlayer: Empire 1 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:354 STACKAIMaster AIPlayer: Empire 2 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:354 STACKAIMaster AIPlayer: Empire 3 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:355 STACKAIMaster AIPlayer: Empire 4 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:355 STACKAIMaster AIPlayer: Empire 5 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:355 STACKAIMaster AIPlayer: Empire 6 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:355 STACKAIMaster AIPlayer: Empire 7 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:355 STACKAIMaster AIPlayer_MinorEmpire change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEC:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:355 STACKAIMaster AIPlayer_NavalEmpire change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorED:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:355 STACKAIMaster AIPlayer: Lesser Empire 53 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEE:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:355 STACK[Lesser Empire] Creating Empire Entity LesserEmpire#0

    AIPlayer_LesserEmpire+c__Iterator4D:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:355 STACKAIMaster AIPlayer_KaijuEmpire change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEF:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:355 STACKRun thread AIPlayer: Lesser Empire 53.

    AIPlayer+c__Iterator42:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:355 STACKSeason change: new season 'Summer', the new season will end at turn 212 (duration: 2 turn(s)).

    SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameServer_Turn_Begin()
    GameServerState_Turn_Begin+c__Iterator6F7:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:356 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:PlayAmbianceMusic()
    AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:136 STACK[Net] Transition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:136 STACK[Dump] SynchronizationState = Unset

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:136 STACK[Trans] False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:136 STACK[Dump] SynchronizationState = Unset

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:136 STACK[Trans] False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:155 STACKSkipping interaction because quests have already been triggered (turn: 211, last checked: 211).

    VictoryManager:OnBeginTurn()
    GameServerState_Turn_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:155 STACKSkipping check because victory conditions have already been already checked for (turn: 210, last checked: 210).

    VictoryManager:IVictoryManagementService.CheckForVictoryConditions(System.Reflection.ParameterInfo)
    GameServerState_Turn_CheckForGameEndingConditions:CheckForVictoryConditions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Turn_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:155 STACKGameServerState_Turn_AI.

    GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:155 STACKChanging ai state of empire (index: 0, from: 'EmpireControlledByAI', to: 'EmpireControlledByHuman').

    GameServerState_Turn_AI+c__Iterator6F6:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:155 STACKAIMaster AIPlayer: Empire 0 change its state from EmpireControlledByAI to EmpireControlledByHuman.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Turn_AI+c__Iterator6F6:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:606 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:13:18:086 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:13:18:293 STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock2 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock8.

    AILayer_Research:GenerateOrbUnlockBuyoutMessage()
    AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:13:18:685 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:13:19:185 STACKAIMaster AIPlayer: Empire 6 change its state from EmpireControlledByAI to Dead.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:13:19:218 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:13:19:772 STACKGameServerState_Turn_Main.

    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:19:866 STACKGameClientState_Turn_Begin.

    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:19:866 STACKQuestManager: Skipping EventBeginTurn on loading.

    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator6EE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:20:009 STACKGameClientState_Turn_Main.

    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:20:009 STACK[Quest] Applying quest world effect QuestWorldEffect#0006 for 7 turns

    QuestManager:IQuestManagementService.ApplyQuestWorldEffect(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6C9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:20:371 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:22:786 STACKLOCKING: AICommanderMission_BailToCity tries to recruit Army assigned to AICommanderMission_RegroupArmyAt

    AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo)
    AICommanderMission:CheckArmyGuid(System.Reflection.ParameterInfo)
    AICommanderMission:TryGetArmyData()
    AICommanderMissionWithRequestArmy:TryGetArmyData()
    AICommanderMission:Initializing()
    AICommanderMission:Process()
    AICommanderMission:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:23:014 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:23:014 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:24:313 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:24:314 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:25:327 STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:25:990 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:25:990 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:26:632 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:26:632 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:26:632 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury12').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:26:632 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury12').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:26:632 STACKBooster BoosterLuxury12 does not have an activations counter property named 'BoosterLuxury12Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:27:281 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:27:281 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:01:579 STACKFailed to load image Gui/DynamicBitmaps/Factions/eliminationLogoSmall

    AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiEmpire:GetImageTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FeaturePlayerStatusItem:RefreshContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeaturePlayersStatus:SetupPlayerLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeaturePlayersStatus:RefreshContent()
    PanelFeaturePlayersStatus+c__Iterator4BF:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanelFeature:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipPanel+c__Iterator75:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Refresh(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipManager+c__Iterator70:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:14:01:579 STACKImage ELIMINATIONLOGOSMALL was not found in the main atlas either

    AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiEmpire:GetImageTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FeaturePlayerStatusItem:RefreshContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeaturePlayersStatus:SetupPlayerLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeaturePlayersStatus:RefreshContent()
    PanelFeaturePlayersStatus+c__Iterator4BF:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanelFeature:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipPanel+c__Iterator75:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Refresh(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipManager+c__Iterator70:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:14:06:962 STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!

    GameServerState_Turn_Finished+c__Iterator295:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:06:962 STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,,,,,,,AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_DefenseRoaming,,AICommanderMission_FrontierHarass,,,,,,,,,,,AICommanderMission_DefenseRoaming,,,,,,,,,,,,,,,,,,,,,AICommanderMission_QuestRoaming,,,,,,,,,,,,,,,

    GameServerState_Turn_Finished+c__Iterator295:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:996 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator6EF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:996 STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingVaulters

    DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:996 STACK[Desync] 'PointOfInterest#116' has been reattached to 'City#6113' (Dirty).

    DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:996 STACK[Net,Client] Dropped order OrderRemoveAffinityStrategicResource (GameClientState_Turn_End)

    GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
    PlayerController:PostOrder(System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorC7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:996 STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingRovingClans

    DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:996 STACK[Desync] 'PointOfInterest#378' has been reattached to 'City#980' (Dirty).

    DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:08:123 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo)
    QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6E8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:08:124 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo)
    QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6E8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:08:124 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo)
    QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6E8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:08:124 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo)
    QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6E8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:08:124 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo)
    QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6E8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:08:574 STACKGameServerState_Turn_Begin.

    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:08:574 STACKSeason change: new season 'HeatWave', the new season will end at turn 219 (duration: 6 turn(s)).

    SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:ChangeSeason(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameServer_Turn_Begin()
    GameServerState_Turn_Begin+c__Iterator6F7:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:117 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:117 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:118 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:118 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:118 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:118 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:118 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:118 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:118 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:118 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:119 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:119 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:119 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:119 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:119 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:119 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:119 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:120 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:120 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:120 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:120 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:120 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:120 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:120 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:120 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:120 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:121 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:121 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:121 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:121 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:121 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:121 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:121 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:121 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:122 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:122 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:122 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:122 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:122 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:122 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:122 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:123 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:123 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:123 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:123 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:123 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:123 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:123 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:PlayAmbianceMusic()
    AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:150 STACK[Order] OrderSpawnArmies::DepartmentOfDefense/OrderSpawnArmies#0000008B, Ticket: 0000005F

    DepartmentOfDefense+c__Iterator1EF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:150 STACKPosting order: [Order] OrderUpdateArmyObjective::DepartmentOfDefense/OrderDestroyArmy#00000000, empire: 9, guid: 6967, objective: Behaviour: Offense, Target City GUID: 0, Target Empire: -1, Siege Turns Number 4.

    DepartmentOfDefense+c__Iterator1EF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:189 STACKOrder preprocessing failed because the city target is not referenced (guid = Behaviour: Offense, Target City GUID: 0, Target Empire: -1, Siege Turns Number 4).

    DepartmentOfDefense:UpdateArmyObjectivePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:13:063 STACKTrying to save an kiaju army without units.

    DepartmentOfDefense:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:WriteXml(System.Reflection.ParameterInfo)
    Empire:WriteXml(System.Reflection.ParameterInfo)
    MajorEmpire:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    Game:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo)
    GameManager+c__Iterator2E6:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:13:064 STACKTrying to save an kiaju army without units.

    DepartmentOfDefense:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:WriteXml(System.Reflection.ParameterInfo)
    Empire:WriteXml(System.Reflection.ParameterInfo)
    KaijuEmpire:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    Game:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo)
    GameManager+c__Iterator2E6:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:13:064 STACKTrying to save an kiaju army without units.

    DepartmentOfDefense:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:WriteXml(System.Reflection.ParameterInfo)
    Empire:WriteXml(System.Reflection.ParameterInfo)
    KaijuEmpire:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    Game:WriteXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlWriter:WriteElementSerializable(System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo)
    GameManager+c__Iterator2E6:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:13:096 STACK[Net] Transition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:13:136 STACKGameServerState_Turn_AI.

    GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:13:137 STACKChanging ai state of empire (index: 6, from: 'Dead', to: 'EmpireControlledByAI').

    GameServerState_Turn_AI+c__Iterator6F6:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:13:137 STACKAIMaster AIPlayer: Empire 6 change its state from Dead to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Turn_AI+c__Iterator6F6:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:13:495 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:14:13:662 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:14:13:808 STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock8 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock2.

    AILayer_Research:GenerateOrbUnlockBuyoutMessage()
    AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:14:14:097 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:14:14:459 STACKAIMaster AIPlayer: Empire 6 change its state from EmpireControlledByAI to Dead.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:14:14:478 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:14:14:900 STACKGameServerState_Turn_Main.

    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:15:040 STACKGameClientState_Turn_Begin.

    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:15:041 STACKQuest 'MainQuestDrakkens-Chapter7', Timer '$TimeBeforeReset' eleapsedTurn = 4.

    QuestBehaviourTreeNode_Decorator_TimerEnded:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviour:Execute(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator6EE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:15:041 STACKEventVictoryConditionAlert: 'Quest', raising alert #0 for empire #5.

    EventVictoryConditionAlert:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    VictoryManager:IVictoryManagementService.CheckForAlerts(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator6EE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:15:156 STACKGameClientState_Turn_Main.

    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:15:156 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo)
    QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6E8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:15:377 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:15:448 STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.

    Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:Get2DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:Play2DEvent(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.Proxies.GuiAudioProxy:PlaySound(System.Reflection.ParameterInfo)
    NotificationListPanel:ProcessAction(System.Reflection.ParameterInfo)
    NotificationListPanel+c__Iterator3C8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:14:15:449 STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:15:449 STACKThe construction 6867 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1AF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:15:892 STACKRegister new contract DiplomaticContract 6988 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6AD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:243 STACKRegister new contract DiplomaticContract 6989 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6AD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:243 STACKRegister new contract DiplomaticContract 6990 EmpireWhichInitiated: Empire 7 EmpireWhichProposes: Empire 7 EmpireWhichReceives: Empire 0 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6AD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:311 STACKContract 6989 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:312 STACKContract 6990 pass from state Negotiation to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:383 STACKContract 6989 pass from state Proposed to state Refused.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:17:687 STACKPreprocessor failed because the tile (41,4) is not stopable for army 5893.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:17:687 STACKPreprocessor failed because the tile (41,4) is not stopable for army 4691.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:18:171 STACKLOCKING: AICommanderMission_BailToCity tries to recruit Army assigned to AICommanderMission_RegroupArmyAt

    AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo)
    AICommanderMission:CheckArmyGuid(System.Reflection.ParameterInfo)
    AICommanderMission:TryGetArmyData()
    AICommanderMissionWithRequestArmy:TryGetArmyData()
    AICommanderMission:Initializing()
    AICommanderMission:Process()
    AICommanderMission:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:18:411 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:18:411 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:18:411 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury10').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:18:411 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury10').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:18:411 STACKBooster BoosterLuxury10 does not have an activations counter property named 'BoosterLuxury10Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:18:484 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury11').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:18:485 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury11').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:18:485 STACKBooster BoosterLuxury11 does not have an activations counter property named 'BoosterLuxury11Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:049 STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPawn:OnMoveStart()
    WorldPawn:Update()

15:14:20:166 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:166 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:166 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury8').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:166 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury8').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:166 STACKBooster BoosterLuxury8 does not have an activations counter property named 'BoosterLuxury8Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:166 STACKGotoAndAttack Preprocessor. Attacker=4758, Defender=5490.

    DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:21:207 STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPawn:OnMoveStart()
    WorldPawn:Update()

15:14:21:710 STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:22:907 STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPawn:OnMoveStart()
    WorldPawn:Update()

15:14:23:260 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:23:486 STACKEventBoosterActivated! (booster definition name: 'BoosterStrategic1').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:23:486 STACKEventBoosterStarted! (booster definition name: 'BoosterStrategic1').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:23:486 STACKBooster BoosterStrategic1 does not have an activations counter property named 'BoosterStrategic1Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:24:578 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:24:578 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:24:578 STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:24:578 STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:24:578 STACKBooster BoosterIndustry does not have an activations counter property named 'BoosterIndustryActivations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:635 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:26:689 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:26:689 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury4').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:26:689 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury4').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:26:689 STACKBooster BoosterLuxury4 does not have an activations counter property named 'BoosterLuxury4Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:38:102 STACKCan't stop music (name: 'MajorFactionDiscoveryJingle') because it is not currently running.

    Amplitude.Unity.Audio.AudioManager:StopMusic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.Proxies.GuiAudioProxy:StopLayeredMusic(System.Reflection.ParameterInfo)
    NotificationPanelDiplomaticInteraction+c__Iterator3F5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    NotificationPanelBase:GuiEvent_OpenChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiNotification:OnOpenChange()
    Amplitude.Unity.Gui.GuiNotification:set_Open(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiNotification:ReleaseEvent()
    Amplitude.Unity.Gui.GuiNotificationManager:DestroyNotification(System.Reflection.ParameterInfo)
    NotificationPanelBase:OnDismissCB(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

15:14:47:440 STACKAmplitude.Diagnostics+LogMessage

    DepartmentOfTheInterior:UnbindMinorEmpireToCity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SwapCityOwner(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator26F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:56:326 STACKAmplitude.Diagnostics+LogMessage

    CityLabel:set_City(System.Reflection.ParameterInfo)
    CityLabel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CityLabelLayerPanel:RefreshWorldEntityBinding(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CityLabelLayerPanel:RefreshLayerLabel()
    LabelLayerPanel`1[T]:WorldEntityCullingService_WorldEntityCullingUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DefaultWorldEntityCulling:LateUpdate()

15:15:15:348 STACKAmplitude.Diagnostics+LogMessage

    CityLabel:set_City(System.Reflection.ParameterInfo)
    CityLabel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CityLabelLayerPanel:RefreshWorldEntityBinding(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CityLabelLayerPanel:RefreshLayerLabel()
    LabelLayerPanel`1[T]:WorldEntityCullingService_WorldEntityCullingUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DefaultWorldEntityCulling:LateUpdate()

15:15:17:126 STACKAmplitude.Diagnostics+LogMessage

    DistrictWorldCursorTarget:ValidateSelection()
    Amplitude.Unity.View.CursorManager:OnCursorClick(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnCursorUp(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

15:15:21:480 STACKLoading file 'C:\Users\Kev Kova\Documents\Endless Legend\Save Files\AutoSave 428.sav'

    LoadSaveModalPanel:OnLoadCB(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

15:15:22:755 STACK[GameServer][Net] SteamGameServer is null. Forcing shutdown anyway...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:756 STACKUnloading game; destroying the world view technique...

    WorldView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:756 STACKReleasing the current world view technique...

    WorldView:ReleaseCurrentWorldViewTechnique()
    WorldView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:756 STACKInsideFramePostProcess.Unload

    InsideFramePostProcess:Unload()
    WorldViewTechnique:UnloadAncillaries()
    WorldView:ReleaseCurrentWorldViewTechnique()
    WorldView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:756 STACKUnloading game; destroying all world patches...

    WorldView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:756 STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:757 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:757 STACKGame has been released.

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:757 STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:757 STACKUsing late update preemption (TimeSpan = 6.66, Frequency = 5, Enable Diagnostics = False).

    Session:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:757 STACKThe session has been created; opening the session in 'Single' mode (default)...

    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:757 STACKThe session has been opened.

    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:757 STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 262148

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:758 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:758 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4057644 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:758 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4057644 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:758 STACK[Lobby] SlotCount: total=0, occupied=0, free=0.

    RuntimeState_Lobby:UpdateSlotCount()
    RuntimeState_Lobby:OnNumberOfMajorFactionsChanged()
    RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:758 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4057644 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:758 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4057644 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:15:22:759 STACK[SessionState] SessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:759 STACK[SessionState] SessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:759 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator6FC:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:759 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator6FC:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:759 STACKGameServerState_InitializeServer.

    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:759 STACKGameServerState_LaunchGame.

    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:759 STACKGameClientState_WaitingForServer

    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:767 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator56:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:768 STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x01100001069a0c65', steamIDUser: '0x01100001069a0c65'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:768 STACK[Net] [GameClient] Got initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:777 STACK[SessionState] SessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:784 STACKGameClientState_ConnectedToServer.

    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:784 STACKGameClientState_LaunchGame.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:784 STACK[Dump] GameManager.DumpingMethod = Binary

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:784 STACKWaiting for the game server to launch the game...

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:816 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator56:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:816 STACKLoading from archive 'C:\Users\Kev Kova\Documents\Endless Legend\Save Files\AutoSave 428.sav'...

    GameManager+c__Iterator2E8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:816 STACKUsing path to archive: 'C:\Users\Kev Kova\Documents\Endless Legend\Save Files\AutoSave 428.sav'

    GameManager+c__Iterator2E8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:816 STACKThe world has been initialized (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:990 STACKProcessing river 1 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:990 STACKProcessing river 2 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:990 STACKProcessing river 3 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:990 STACKProcessing river 4 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:990 STACKProcessing river 5 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:990 STACKProcessing river 6 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:991 STACKProcessing river 7 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:991 STACKProcessing river 8 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:991 STACKProcessing river 9 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:991 STACKProcessing river 10 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:991 STACKProcessing river 11 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:991 STACKProcessing river 12 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:991 STACKProcessing river 13 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:991 STACKProcessing river 14 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:991 STACKProcessing river 15 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:991 STACKProcessing river 16 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:991 STACKProcessing river 17 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:991 STACKProcessing river 18 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:991 STACKProcessing river 19 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:991 STACKProcessing river 20 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:991 STACKProcessing river 21 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:992 STACKProcessing river 22 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:992 STACKProcessing river 23 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:992 STACKProcessing river 24 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:992 STACKProcessing river 25 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:992 STACKProcessing river 26 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:992 STACKProcessing river 27 of type NormalRiver

    World+c__Iterator2F4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:992 STACKThe world has been loaded (in 0.1700097 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:994 STACKThe game ancillary (type of: Cadaster) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:22:998 STACKThe game ancillary (type of: WorldEffectManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:014 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:031 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:048 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:065 STACKThe game ancillary (type of: HeroPool) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:081 STACKThe game ancillary (type of: PillarManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:098 STACKThe game ancillary (type of: SeasonManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:118 STACKCan't get terrain type pathfinding specification named 'Volcano', it is set to default specification 'Default'.

    PathfindingManager:InitializeRules()
    PathfindingManager+c__Iterator134:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:154 STACKThe pathfinding service is ready.

    PathfindingManager:OnPathfindingServiceReady()
    PathfindingManager+c__Iterator134:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:155 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.053003 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:157 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:164 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:180 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:198 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:214 STACKThe game ancillary (type of: WorldPositionning) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:231 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:248 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:264 STACKThe game ancillary (type of: WorldPositionSimulationEvaluator) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:281 STACKThe game ancillary (type of: PingManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:298 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:314 STACKThe game ancillary (type of: LeechManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:331 STACKThe game ancillary (type of: CooldownManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:348 STACKThe game ancillary (type of: OrbManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:364 STACKThe game ancillary (type of: WeatherManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:381 STACKThe game ancillary (type of: WildlingsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:398 STACKThe game ancillary (type of: MiragesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:414 STACKThe game ancillary (type of: TerraformDeviceManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:431 STACKThe game ancillary (type of: MapBoostManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:448 STACKThe game ancillary (type of: KaijuTechsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:464 STACKThe game ancillary (type of: RegionalEffectsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:23:481 STACKThe game ancillary (type of: FastTravelNodeRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:586 STACKTrying to load an army without units. Army GUID: 2663

    DepartmentOfDefense:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    MajorEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:586 STACK[Kaiju] Kaiju Empire [Kazar] Relocation Formula Result: [10]

    KaijuCouncil:GetKaijuRelocationFrequency()
    KaijuCouncil:ResetRelocationETA()
    KaijuCouncil+c__Iterator2AB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    KaijuEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:586 STACKTrying to load an army without units. Army GUID: 1769

    DepartmentOfDefense:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    KaijuEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:586 STACK[Kaiju] Kaiju Empire [Chaka] Relocation Formula Result: [15]

    KaijuCouncil:GetKaijuRelocationFrequency()
    KaijuCouncil:ResetRelocationETA()
    KaijuCouncil+c__Iterator2AB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    KaijuEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:586 STACKTrying to load an army without units. Army GUID: 4164

    DepartmentOfDefense:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    KaijuEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:586 STACK[Kaiju] Kaiju Empire [Fakir] Relocation Formula Result: [5]

    KaijuCouncil:GetKaijuRelocationFrequency()
    KaijuCouncil:ResetRelocationETA()
    KaijuCouncil+c__Iterator2AB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
    Empire:ReadXml(System.Reflection.ParameterInfo)
    KaijuEmpire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:586 STACKRegister new contract DiplomaticContract 898 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 3 DestinationState: DiplomaticRelationStatePeace TechnologyDeal Proposer: 0 Provider: 0 Receiver: 3 Technology: TechnologyDefinitionFood0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:587 STACKRegister new contract DiplomaticContract 1594 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 ColdWarToWar Proposer: 0 Provider: 0 Receiver: 1 DestinationState: DiplomaticRelationStateWar.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:587 STACKRegister new contract DiplomaticContract 3205 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 1 Provider: 1 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:587 STACKRegister new contract DiplomaticContract 3898 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 1 Provider: 1 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:587 STACKRegister new contract DiplomaticContract 3921 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 7 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 7 DestinationState: DiplomaticRelationStatePeace TechnologyDeal Proposer: 0 Provider: 0 Receiver: 7 Technology: TechnologyDefinitionShip.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:587 STACKRegister new contract DiplomaticContract 4074 EmpireWhichInitiated: Empire 7 EmpireWhichProposes: Empire 7 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 7 Provider: 7 Receiver: 2.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:587 STACKRegister new contract DiplomaticContract 4847 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 5 DestinationState: DiplomaticRelationStatePeace TechnologyDeal Proposer: 0 Provider: 0 Receiver: 5 Technology: TechnologyDefinitionSearchBonus.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:588 STACKRegister new contract DiplomaticContract 4864 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:588 STACKRegister new contract DiplomaticContract 4900 EmpireWhichInitiated: Empire 7 EmpireWhichProposes: Empire 7 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 MapExchange Proposer: 7 Provider: 7 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:588 STACKRegister new contract DiplomaticContract 4924 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 MapExchange Proposer: 3 Provider: 3 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:588 STACKRegister new contract DiplomaticContract 4940 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 1 Provider: 1 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:588 STACKRegister new contract DiplomaticContract 5469 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 7 State: Refused Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 7 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:588 STACKRegister new contract DiplomaticContract 5513 EmpireWhichInitiated: Empire 7 EmpireWhichProposes: Empire 7 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 7 Provider: 7 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:589 STACKRegister new contract DiplomaticContract 5602 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 5 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:589 STACKRegister new contract DiplomaticContract 5683 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:589 STACKRegister new contract DiplomaticContract 5684 EmpireWhichInitiated: Empire 7 EmpireWhichProposes: Empire 7 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 7 Provider: 7 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:589 STACKRegister new contract DiplomaticContract 5823 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 7 State: Refused Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 7 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:589 STACKRegister new contract DiplomaticContract 5915 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:590 STACKRegister new contract DiplomaticContract 6059 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 7 State: Refused Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 7 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:590 STACKRegister new contract DiplomaticContract 6185 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:590 STACKRegister new contract DiplomaticContract 6374 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 PeaceToAlliance Proposer: 3 Provider: 3 Receiver: 0 DestinationState: DiplomaticRelationStateAlliance TechnologyDeal Proposer: 3 Provider: 0 Receiver: 3 Technology: TechnologyDefinitionMarketplaceResources.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:590 STACKRegister new contract DiplomaticContract 6422 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:590 STACKRegister new contract DiplomaticContract 6434 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 3 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:590 STACKRegister new contract DiplomaticContract 6515 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 7 State: Refused Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 7 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:591 STACKRegister new contract DiplomaticContract 6644 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MapExchange Proposer: 5 Provider: 5 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:591 STACKRegister new contract DiplomaticContract 6869 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 7 State: Refused Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 7 DestinationState: DiplomaticRelationStatePeace.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:591 STACKLoad game with difficulty Easy and speed Normal.

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:591 STACKThe department of defense was asked to add an army (guid #2663) but it is already present in its list of armies.

    DepartmentOfDefense:AddArmy(System.Reflection.ParameterInfo)
    Kaiju:SetArmy(System.Reflection.ParameterInfo)
    Kaiju+c__Iterator2B1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:591 STACKThe department of defense was asked to add an army (guid #1769) but it is already present in its list of armies.

    DepartmentOfDefense:AddArmy(System.Reflection.ParameterInfo)
    Kaiju:SetArmy(System.Reflection.ParameterInfo)
    Kaiju+c__Iterator2B1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:591 STACKThe department of defense was asked to add an army (guid #4164) but it is already present in its list of armies.

    DepartmentOfDefense:AddArmy(System.Reflection.ParameterInfo)
    Kaiju:SetArmy(System.Reflection.ParameterInfo)
    Kaiju+c__Iterator2B1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:591 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:591 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:592 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:592 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:592 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:592 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:592 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:592 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:592 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:592 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:592 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:593 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:593 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:593 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:593 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:593 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:593 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:593 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:593 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:593 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:594 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:594 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:594 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:594 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:594 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:594 STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator184:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:594 STACKRegistering new data (name: NumberOfLandRegions, value: 47)

    VictoryManager+c__Iterator197:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:595 STACKKaiju Unlock TechnologyDefinitionKaiju1Unlock1 set to require Luxury4.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:595 STACKKaiju Unlock TechnologyDefinitionKaiju1Unlock2 set to require Luxury4.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:595 STACKKaiju Unlock TechnologyDefinitionKaiju1Unlock3 set to require Luxury5.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:595 STACKKaiju Unlock TechnologyDefinitionKaiju2Unlock1 set to require Luxury1.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:595 STACKKaiju Unlock TechnologyDefinitionKaiju2Unlock2 set to require Luxury3.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:595 STACKKaiju Unlock TechnologyDefinitionKaiju2Unlock3 set to require Luxury2.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:595 STACKKaiju Unlock TechnologyDefinitionKaiju3Unlock1 set to require Luxury2.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:595 STACKKaiju Unlock TechnologyDefinitionKaiju3Unlock2 set to require Luxury1.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:595 STACKKaiju Unlock TechnologyDefinitionKaiju3Unlock3 set to require Luxury4.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:596 STACKKaiju Unlock TechnologyDefinitionKaiju1And2 set to require Luxury8.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:596 STACKKaiju Unlock TechnologyDefinitionKaiju1And3 set to require Luxury9.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:596 STACKKaiju Unlock TechnologyDefinitionKaiju2And3 set to require Luxury8.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:596 STACKKaiju Unlock TechnologyDefinitionAllKaijus set to require Luxury12.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:596 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:596 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:34:596 STACKGameServerState_GameLaunchedAndReady.

    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:34:596 STACKGameClientState_GameLaunched.

    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:34:596 STACK[PlayerRepository] Player 'DarthK3v' has been registered (Human/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:34:597 STACK[PlayerRepository] Player 'AI#1' has been registered (AI/Local) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:34:597 STACK[PlayerRepository] Player 'AI#2' has been registered (AI/Local) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:34:597 STACK[PlayerRepository] Player 'AI#3' has been registered (AI/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:34:597 STACK[PlayerRepository] Player 'AI#4' has been registered (AI/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:34:597 STACK[PlayerRepository] Player 'AI#5' has been registered (AI/Local) on Empire #5.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:34:597 STACK[PlayerRepository] Player 'AI#6' has been registered (AI/Local) on Empire #6.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:34:597 STACK[PlayerRepository] Player 'AI#7' has been registered (AI/Local) on Empire #7.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:34:597 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:34:639 STACKCamera controller set!

    WorldView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:15:34:639 STACKInitializing the render view technique...

    WorldView+c__Iterator783:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
    WorldView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:15:34:639 STACKWaiting for the ignition of all world view technique ancillaries...

    WorldViewTechnique+c__Iterator750:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
    WorldView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:15:35:325 STACKAll world view technique ancillaries have been ignited.

    WorldViewTechnique+c__Iterator750:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:35:325 STACKLoading the render view technique...

    WorldView+c__Iterator783:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:35:325 STACKHxTechniqueGraphicData.Load Begin

    HxTechniqueGraphicData+c__Iterator75C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:022 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:022 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:022 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:022 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:022 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:023 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:023 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:023 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:052 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:052 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:052 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:052 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:052 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:052 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:052 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:052 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:106 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:106 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:106 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:107 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:107 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:107 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:108 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:108 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:139 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:139 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:139 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:139 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:140 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:140 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:140 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:140 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:171 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:171 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:172 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:172 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:172 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:172 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:172 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:172 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:186 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:186 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:186 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:186 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:186 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:186 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:186 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:187 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:198 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:198 STACKUnable to find instancing policy for mesh [lava].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:198 STACKUnable to find instancing policy for mesh [rock_1].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:199 STACKUnable to find instancing policy for mesh [rock_2].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:199 STACKUnable to find instancing policy for mesh [rock_2].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:199 STACKUnable to find instancing policy for mesh [volcano].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:37:199 STACKUnable to find instancing policy for mesh [rock_2].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:750 STACKThe ancillary service 'HxDecalManager' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:750 STACKThe ancillary service 'DefaultGlobalPositionning' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:750 STACKThe ancillary service 'DefaultWorldEntityMapping' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:750 STACKThe ancillary service 'DefaultWorldEntityFactory' has been loaded (in 7.5384312 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:750 STACKThe ancillary service 'DefaultPathRenderer' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:750 STACKThe ancillary service 'DefaultLayerController' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:751 STACKUsing double buffering for LookupTexture update : False

    VisibilityRenderer+c__Iterator738:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:751 STACKThe ancillary service 'VisibilityRenderer' has been loaded (in 0.0130007 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:751 STACKThe ancillary service 'DefaultResourceRenderer' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:751 STACKThe ancillary service 'DefaultWorldViewStatistics' has been loaded (in 0.0010001 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:751 STACKThe ancillary service 'FxManager' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:751 STACKThe ancillary service 'RegionRenderer' has been loaded (in 0.0040002 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:751 STACKThe ancillary service 'WorldGlobalAmbienceController' has been loaded (in 0.0010001 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:751 STACKThe ancillary service 'InstancingRenderer' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:751 STACKThe ancillary service 'DefaultWorldEntityCulling' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:752 STACKRoadRenderer.Load start

    RoadRenderer+c__Iterator732:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:752 STACKRoadRenderer.Load end

    RoadRenderer+c__Iterator732:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:752 STACKThe ancillary service 'RoadRenderer' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:752 STACKThe ancillary service 'EncodingTextureManager' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:752 STACKInsideFramePostProcess.Load

    InsideFramePostProcess+c__Iterator300:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:752 STACKThe ancillary service 'InsideFramePostProcess' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:752 STACKThe ancillary service 'OrbRenderer' has been loaded (in 0.001 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:752 STACKThe ancillary service 'WeatherRenderer' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator751:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:52:874 STACKGameClientState_GameLaunchedAndReady.

    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:874 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:PlayAmbianceMusic()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:874 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:874 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:874 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:874 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:874 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:875 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:875 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:875 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:875 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:875 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:875 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:875 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:875 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:875 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:875 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:875 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:876 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:876 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:876 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:876 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:876 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:876 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:876 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:876 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:876 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:876 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:876 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:877 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:877 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:877 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:877 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:877 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:877 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:877 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:877 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:877 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:877 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:877 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:878 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:878 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:878 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:878 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:878 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:878 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:878 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:878 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:878 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:878 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:PlayAmbianceMusic()
    AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:52:947 STACKAudio emitter received a null or empty event name.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioEmitter:PlayAutomaticEvents(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioEmitter+c__Iterator1D:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:53:397 STACK[Net][GameServer] GameInProgress

    GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:53:398 STACKGameServerState_Turn_Begin.

    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:53:398 STACKForcing the AI scheduler to load the game because we're about to save another one...

    GameServerState_Turn_Begin+c__Iterator6F7:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:190 STACKAIMaster AIPlayer: Empire 0 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:190 STACKAIMaster AIPlayer: Empire 1 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:190 STACKAIMaster AIPlayer: Empire 2 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:190 STACKAIMaster AIPlayer: Empire 3 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:190 STACKAIMaster AIPlayer: Empire 4 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:190 STACKAIMaster AIPlayer: Empire 5 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:190 STACKAIMaster AIPlayer: Empire 6 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:191 STACKAIMaster AIPlayer: Empire 7 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:191 STACKAIMaster AIPlayer_MinorEmpire change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEC:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:191 STACKAIMaster AIPlayer_NavalEmpire change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorED:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:191 STACKAIMaster AIPlayer: Lesser Empire 53 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEE:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:191 STACK[Lesser Empire] Creating Empire Entity LesserEmpire#0

    AIPlayer_LesserEmpire+c__Iterator4D:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:191 STACKAIMaster AIPlayer_KaijuEmpire change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEF:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:191 STACKRun thread AIPlayer: Lesser Empire 53.

    AIPlayer+c__Iterator42:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:191 STACKSeason change: new season 'HeatWave', the new season will end at turn 219 (duration: 6 turn(s)).

    SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameServer_Turn_Begin()
    GameServerState_Turn_Begin+c__Iterator6F7:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:191 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:191 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:192 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:192 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:192 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:192 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:192 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:192 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:192 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:192 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:192 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:193 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:193 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:193 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:193 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:193 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:193 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:193 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:193 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:193 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:194 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:194 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:194 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:194 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:194 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:194 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:194 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:194 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:194 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:195 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:195 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:195 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:195 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:195 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:195 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:195 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:195 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:195 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:195 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:196 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:196 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:196 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:196 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:196 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:196 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:196 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:196 STACKYou are trying to remove an interaction lock, but you haven't added one yet.

    PointOfInterestInteraction:RemoveInteractionLock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BarbarianCouncil:OnSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:196 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:PlayAmbianceMusic()
    AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:56:950 STACK[Net] Transition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:56:951 STACK[Dump] SynchronizationState = Unset

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:56:951 STACK[Trans] False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:56:951 STACK[Dump] SynchronizationState = Unset

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:56:951 STACK[Trans] False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:56:982 STACKGameServerState_Turn_AI.

    GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:56:982 STACKChanging ai state of empire (index: 0, from: 'EmpireControlledByAI', to: 'EmpireControlledByHuman').

    GameServerState_Turn_AI+c__Iterator6F6:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:56:982 STACKAIMaster AIPlayer: Empire 0 change its state from EmpireControlledByAI to EmpireControlledByHuman.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Turn_AI+c__Iterator6F6:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:429 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:15:57:659 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:15:57:882 STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock8 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock2.

    AILayer_Research:GenerateOrbUnlockBuyoutMessage()
    AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:15:58:278 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:15:59:027 STACKAIMaster AIPlayer: Empire 6 change its state from EmpireControlledByAI to Dead.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:15:59:057 STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

15:15:59:635 STACKGameServerState_Turn_Main.

    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:59:797 STACKGameClientState_Turn_Begin.

    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:59:797 STACKQuest 'MainQuestDrakkens-Chapter7', Timer '$TimeBeforeReset' eleapsedTurn = 4.

    QuestBehaviourTreeNode_Decorator_TimerEnded:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Decorator`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviour:Execute(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator6EE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:59:798 STACKEventVictoryConditionAlert: 'Quest', raising alert #0 for empire #5.

    EventVictoryConditionAlert:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    VictoryManager:IVictoryManagementService.CheckForAlerts(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator6EE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:59:937 STACKGameClientState_Turn_Main.

    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:59:937 STACK[Quest] Applying quest world effect QuestWorldEffect#0006 for 6 turns

    QuestManager:IQuestManagementService.ApplyQuestWorldEffect(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6C9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:59:993 STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.

    Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:Get2DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:Play2DEvent(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.Proxies.GuiAudioProxy:PlaySound(System.Reflection.ParameterInfo)
    NotificationListPanel:ProcessAction(System.Reflection.ParameterInfo)
    NotificationListPanel+c__Iterator3C8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:15:59:993 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo)
    QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6E8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:00:098 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:00:156 STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:00:156 STACKRegister new contract DiplomaticContract 6989 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6AD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:00:733 STACKRegister new contract DiplomaticContract 6990 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6AD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:00:733 STACKRegister new contract DiplomaticContract 6991 EmpireWhichInitiated: Empire 7 EmpireWhichProposes: Empire 7 EmpireWhichReceives: Empire 0 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6AD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:00:786 STACKContract 6990 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:00:786 STACKContract 6991 pass from state Negotiation to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:00:840 STACKContract 6990 pass from state Proposed to state Refused.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:02:512 STACKLOCKING: AICommanderMission_BailToCity tries to recruit Army assigned to AICommanderMission_RegroupArmyAt

    AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo)
    AICommanderMission:CheckArmyGuid(System.Reflection.ParameterInfo)
    AICommanderMission:TryGetArmyData()
    AICommanderMissionWithRequestArmy:TryGetArmyData()
    AICommanderMission:Initializing()
    AICommanderMission:Process()
    AICommanderMission:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:02:728 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:02:728 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:02:728 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury10').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:02:728 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury10').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:02:728 STACKBooster BoosterLuxury10 does not have an activations counter property named 'BoosterLuxury10Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:02:776 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury11').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:02:777 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury11').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:02:777 STACKBooster BoosterLuxury11 does not have an activations counter property named 'BoosterLuxury11Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:04:397 STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPawn:OnMoveStart()
    WorldPawn:Update()

15:16:04:509 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:04:509 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:04:509 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury8').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:04:510 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury8').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:04:510 STACKBooster BoosterLuxury8 does not have an activations counter property named 'BoosterLuxury8Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:133 STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:470 STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPawn:OnMoveStart()
    WorldPawn:Update()

15:16:07:385 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:08:181 STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPawn:OnMoveStart()
    WorldPawn:Update()

15:16:08:683 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:08:683 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:09:980 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:09:980 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:11:328 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury4').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:11:329 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury4').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:11:329 STACKBooster BoosterLuxury4 does not have an activations counter property named 'BoosterLuxury4Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:44:111 STACKShutting down...

    Amplitude.Unity.Framework.Application+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:Quit()
    GamePauseScreen:OnExitDesktopResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessagePanel:OnButton1CB(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

15:25:45:039 STACKShudown complete.

    Amplitude.Unity.Framework.Application+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:25:45:039 STACKFlush diagnostics before closing streams.

    Amplitude.Unity.Framework.Application:OnApplicationQuit()
    Application:OnApplicationQuit()